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HomeGaming ConsolesThe new Starfield patch finally adds the graphical options you wanted

The new Starfield patch finally adds the graphical options you wanted

The new Starfield patch finally adds the graphical options you wanted


A screenshot shows a woman in Starfield standing in front of a fireplace.

Screenshot: Bethesda

After some beta testing, Bethesda released star fieldThe latest patch for PC and Xbox. This new update adds DLSS support, the ability to instantly eat food you find in the world, some much-needed graphical options, and plenty of bug fixes as well.

star fieldUpdate 1.8.86 is now available on Xbox Series X/S and PC. This update was the first beta tested via Steam earlier this month. It looks like those tests went well, as Bethesda has now released the new update to everyone. This means that after months of paid mods and community drama, star field finally has official DLSS support, allowing people with compatible Nvidia graphics cards to use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency and DLSS Frame Generation. But that’s not all that was added in this update.

The new update 1.8.86 It also adds the ability to eat food and drinks you find in the world without having to pick them up first and eat them through the inventory screen. It’s a small change, but it should help you stay immersed in the world and spend less time searching through menus. Plus, it’ll be fun to run around and eat every piece I see like an out-of-control cartoon character.

This patch also adds brightness and contrast sliders to the huge open-world space RPG. There are also some HDR brightness settings for platforms that support them. And yes, it’s still crazy that in 2023 a big-budget AAA video game from a veteran game studio ships without brightness and contrast sliders. What world!

Anyway, here are the full 1.8.86 patch notes for star field:

PERFORMANCE AND STABILITY

  • Fixed a number of memory-related issues and leaks.
  • Added some GPU performance optimizations, which will have a greater impact on high-end cards.
  • Improved rendering threading model, which improves CPU usage, especially on high-end systems.
  • Various stability and performance improvements.

HOW TO PLAY

  • Added the ability to eat food placed in the world.
  • Adjusted stealth to be a little more forgiving.
  • Fixed an issue where Andreja’s head would remain permanently hidden.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPCs could be seen without clothes (Note: this issue may resolve itself over time).
  • Fixed an issue where skill challenges already in progress could stop progressing after reaching “Unity” and starting a new game.
  • Fixed an issue that could temporarily prevent you from opening your inventory or saving after entering “Unity.”
  • PC: Fixed an issue where mouse movement could be choppy.
  • Fixed a rare issue that could cause the home ship to be lost.
  • Fixed an issue where the ship’s service technician could be missing.
  • Fixed an issue where the camera could occasionally jitter incorrectly during travel, grav-jump, docking, or landing transitions.

GRAPHICS

  • Fixed an issue with the way ambient occlusion appeared at ultrawide resolutions.
  • Optimized initial shader compilation that occurs at startup.
  • Added the ability to adjust brightness and contrast in the Display Settings menu.
  • Added the ability to adjust HDR brightness whenever the system supports it. (Xbox and Windows 11 only).
  • A number of materials were addressed that could sometimes present an undesirable pattern under certain conditions.
  • Fixed several visual issues related to the new FOV slider options.
  • Improved the appearance of crowd characters’ eyes.
  • Addressed a number of minor visual issues related to lighting, shadows, terrain and vegetation.
  • PC: Fixed additional visual issues related to DLSS.

MISSIONS

  • All Money Can Buy: Fixed a rare issue where players were unable to sit down during the negotiation with Musgrove.
  • Blast Zone: Fixed an issue where hard rocks that players were required to clear would not appear in Ngodup Tate land.
  • Echoes of the Past: Fixed an issue where Queen Grylloba was sometimes inaccessible during the “Secure the Shuttle Bay” objective.
  • Eye of the Storm: Fixed an issue where player quest progression could be blocked due to a missing docking message.
  • Hard Work: Fixed an issue where progress could appear blocked if completing “Supra et Ultra” when returning to the Lodge during “High Price to Pay.”
  • No Jerking: Fixed an issue that could prevent the entrance door to the Scow ship from reopening.
  • Operation Starseed: Fixed an issue where the key needed to exit the facility could sometimes not be present.
  • Sabotage: Fixed an issue where players could not find David Barron.
  • Shortsighted: Fixed an issue where players could rarely lock the controller while talking to Vladimir.
  • The Heart of Mars: Fixed an issue where players were unable to mine “The Heart of Mars.”

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