
We still know almost nothing about Wonder Womanthe new action and adventure game Shadow of Mordor developers Monolith Productions. But we learned an important detail last weekend: it won’t be a live service game, according to the project’s editor.
Read more: Hell yeah, Wonder Woman stars in her own big game
Earlier this month, the gaming and technology website WCCFTech reported in a job offer at Monolith Productions. The position is for the next one. Wonder Woman title and reportedly listed “helping keep a software product or game live” as a desirable skill for the position, suggesting that the studio’s next project could contain some sort of live service elements such as Gotham Knights or the next suicide squad. However, as of this writing, this part of the job description has been removed. Now, after several websites picked up the news that Wonder Woman could be a games-as-a-service (GaaS) title, publisher Warner Bros. Games has come forward to flatly reject the claims, saying IGN which is quite the opposite.
“Wonder Woman is a single-player action-adventure game set in a dynamic open world,” a Warner Bros. Games spokesperson said. IGN on November 17. “This third-person experience will allow players to become Diana of Themyscira and introduce an original story set in the DC Universe, while also introducing the Nemesis System. Wonder Woman It is not being designed as a live service Warner Bros.’ Wonder Woman Will Defy An Obnoxious Gaming Trend.”
There are two interesting facts in this quote. The first is Warner Bros. Games flatly denying reports of the live service. Many games in recent years, plus the upcoming superhero fighting and shooting game. Suicide Squad: Kill the Justice League– have gone the GaaS route, trying to maximize engagement (and profits) by introducing new content, features and events aimed at keeping players devoting hours to these titles as a second (or third) job.
Sometimes it works well, like fortnite with its many seasons. However, as players can reach a form of live service fatigue, it seems like at least some studios are moving away from those elements. BioWare, for example, scrapped its plans to include them in the next Dragon Age: Dread Wolf, Bloomberg reported in February 2021. AND Marvel’s Avengersa high-profile GaaS title that launched just three years ago, has development completed and was delisted from stores after it failed to be widely accepted by fans.
The other interesting detail is the definitive confirmation of the Nemesis SystemThe return. Patented by Monolith Studios and used in both excellent Middle Earth games—2014 Shadow of Mordor and its 2017 sequel, shadow of war—This mechanic made it so that all enemies in the games could become stronger by fighting you and remember the defeats they had suffered at your hand. Think of it as holding a grudge; The more interactions you have with various orcs, the more powerful (or fearsome) they become.
It was a provocative system that gave every enemy in the game character, depth, and the potential to become significant threats. Previously, it was only suspected that the Nemesis System would return in Wonder Womanaccording to information provided by Warner Bros. Games at the time of the project’s announcement in December 2021. Now, the publisher has directly confirmed that the feature is back, which governs because it governs the Nemesis System.
kotaku contacted Warner Bros. Games for comment.
Read more:suicide squad Publisher promises even more live service games
This news comes just as Warner Bros. Games promised that more titles in its portfolio would include more GaaS elements. The company said during a Nov. 8 earnings call that its goal is to include “more games always through live services, multiplayer and free extensions.” So although Wonder Woman supposedly not a live service game (and we don’t have a release window for it yet), you might want to prepare for any game published by Warner Bros., as they’ll probably want more money from you.